Oh, I saw you in character customisation, picking skills because you thought they sounded 'cool'. The brutally opaque RPGs that spit in your face for not being one of the designers. "Where's my handy journal? Starting equipment? Anything that teaches me how to play?" "They're gone. It's not very pretty, and in attitude, reminds me of these Mitchell and Webb sketches. At a time when everyone seems obsessed with old-school RPGs, here comes one that absolutely embraces the style and yet has slipped under most peoples' radars. Serpent in the Staglands is a game I've been getting a lot of requests to take a look at, and it's not hard to see why. If any of my followers are listening, write that down in your scrolls and I'll drop the moon on you. My first real act as a god was getting killed.
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